![]() ![]() After discussions with the former-Blitz team, Sega agreed to let the them finish the game, offering them space at a local development studio. ![]() Weston and Clark then set up meetings with Sega to give them a chance to conclude the title's development. Some members of the team reformed under Clark's side project, Modern Dream. We would do what studios do when they go under, which is go down to the pub and drink our sorrows away." "I went and spoke with a colleague of mine, Tom Weston, who was the company manager of business affairs at the time," Clark told Giant Bomb, "and just spoke to him and said ‘What are the chances of getting this game out?' And he said ‘Not a chance.' That would normally be the end of it. According to Clark, he found out that the studio was going into liquidation on Sept. However, the game almost didn't see its Halloween release because of Blitz' troubles. In June, Blitz began turning Sega's House of the Dead: Overkill into a typing game, releasing it within six months along with multiplayer content. ![]() Blitz Games Studios' The Typing of the Dead: Overkill, a shooter/typing instructor hybrid, almost wasn't released due to the studio's financial woes, former Blitz project manager Ollie Clark told Giant Bomb. ![]()
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